Consumer VRhasbeen around for a nearly a year and there are a tonof questions floating around that still boggle even the sharper minds in the industry.One thats been answered (to some degree), however, is how on earthdevelopers can show consumers what VR is actually like without needing them to experience it in person.
Researchers have made pretty quick work of answering this question by their work in mixed reality setups. Through the use of a green screen and a lot of technical trickery, the process places a headset-adorned VR user in the virtual environment they inhabit.
You can see just how awesome the whole capture process is by checking out this video of Conan OBrien playing some VR at YouTubes VR mixed reality studio.
Game publisherslike Owlchemy Labs and Radial Games have done some of the most extensive work on mixed reality setups and have shared their findings with the greater VR game dev community. Many of the issues of reckoning a human avatar in a digital world have been accounted for in these efforts buttoday, Google revealed in a blog post that its been working on a strange little project to go the last mile in making these MR videos even more realistic by bringing the users face back into these videos.
Through the work of a facial capture program, eye-tracking and a little computer vision trickery, Googles Machine Perception team has devised a system for getting realistic facial responses to seemingly shine through amodifiedVR headset, complete with with eye movements that logically follow the participants actions.
This headset removal solution obviously wasnt some sort of massiveissue plaguing VR content creators/sharers but its cool to see Google going to thoughtful lengths to solve problems that most consumers didnt even see as a problem. Something as simple as bringing a users eyes back into VR makes the tech appear a little less alien to a consumer observer.